The games market
16th October 2005, Sunday
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The State of the Industry
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Dan Prigg, David Nixon
Real, Oberon Media |
Electronically distributed games have gone from shareware to nearly a billion dollar industry in less then 5 years. How did this evolution take place and who drove this effort? What type of growth can we expect in the next year and what are some of the new emerging technologies which will continue to evolve the industry? |
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Topic language |
English |
Documents |
for isdef memebers only |
Production Quality
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David Nixon
Oberon Media |
As our users evolve they expect more from the games they consume. Art, sound, game play, and usability are all things which affect the overall production quality of the games we sell. What should an emerging developer focus on and how can you produce a great game on a budget? How can a publisher help your attain production quality magnificence? |
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Review of the market for online (web-deployed) casual games
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Peter Glover
AtomShockwave |
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Corporate Strategies in the Casual Games Market: from Windows to J2ME.
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Sergey Stepanov
Absolutist President |
Talk covers the ways of choosing a company's strategy in the downloadable games market nowadays, when big players joined the field and the shareware industry takes on an increasingly more corporate nature. Attention is given to some specifics of game development and distribution for PC and mobile platforms. Recent changes in the market are reviewed, the growing requirements to the games' quality from end users and publishers among them. Typical problems are outlined that arise in the designing, developing and publishing of a new casual game, as well as possible solutions. |
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Interactive Triple Play Services or Where the Revenue Stream is Generated
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Khachatur Arushanov
CMM |
The telecommunications environment consists of phones, TVs and computers. The effort to satisfy every user’s demands in each of these sectors can lead to a total spectrum of services. The definitive goal of the telecommunications industry today is to make every interactive service available everywhere, on every terminal device. The telecommunications industry has answered the call, but developers, content managers and gamers are lagging behind. Who is ready to make full use of the interactive environment around us, and what will they bring to the table? |
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Roles and Royalities in shareware games industry.
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Nikita Vladimirov
CTXM V.P. |
Is the current royalities fair? Are the risks and responsibilities within the industry meet current royalities split? Let's try to follow all the process from creation of the idea till sale to end user and see, what is the real situation.
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How to Best Place a Large Catalog of Games on One Website.
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Alexey Balobanov
Alawar Entertainment |
Sooner or later, publishers, aggregators, major affiliates and portals all face the challenge of figuring out how to place scores of excellent games on the first page of their website. In the report, different approaches to solving this problem are examined, and the results of implemented strategies for forming a product portfolio are presented using Alawar Entertainment as an example. |
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What should the Director of a Small Game Company Go?
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Michail Zhinko
Realore Studios CEO |
The director of a small game company faces a wide range of problems, which start small and quickly snowball and are mainly caused by either of the following: a lack of manpower, time and resources for engagement in various business activities. This report is aimed at helping managers to identify the main problems to which they must pay special attention, to diagnose them, to suggest some available remedies and to help companies define their core business. |
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Business Models in the Casual Game Business for Developers
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Daniel Bernstein
Sandlot Games |
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